Krunzy.com



Minimize  

Daily Gamer Capsule

The best gaming tweets from @krunzy neatly indexed into a browsable and searchable daily capsule. See what we've been tweeting about since 10-10-2009.

Get your capsule

Krunzy.com Gear




Donate
Minimize World of Warcraft Gamemaster Commands for MaNGOS (4457)
WoW MaNGOS (4577) GM Commands
 
Acct
Syntax: .acct Display the access level of your account.

addgo
Syntax: .addgo #id <lootID> <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. lootID specifies the loot-template to be used and spawntimesecs sets the spawntime, both are optional. Note: this is a copy of .gameobject.

additem
Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.

additemset
Syntax: .additemset #itemsetid Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

addmove
Syntax: .addmove #creature_guid [#waittime] Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

addquest
Syntax: .addquest #quest_id Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

addtele
Syntax: .addtele $name Add current your position to .tele command target locations list with name $name.

addspw
Syntax: .addspw #creatureid Spawn a creature by the given template id of #creatureid.

addweapon Not yet implemented.

addvendoritem
Syntax: .addvendoritem #itemId <#maxcount><#incrtime> Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring.

delvendoritem
Syntax: .delvendoritem #itemId Remove item #itemid from item list of selected vendor.

allowmove
Syntax: .allowmove Enable or disable movement for the selected creature.

anim
Syntax: .anim #emoteid Play emote #emoteid for your character.

announce
Syntax: .announce $MessageToBroadcast Send a global message to all players online in chat log.

notify
Syntax: .notify $MessageToBroadcast Send a global message to all players online in screen.

aura
Syntax: .aura #spellid Add the aura from spell #spellid to the selected Unit.

ban
Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason Ban account or IP and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".

unban
Syntax is: unban <account|ip|character> $NameOrIp Unban account or IP.

bank
Syntax: .bank Show your bank inventory.

changelevel
Syntax: .changelevel #level Change the level of the selected creature to #level. #level may range from 1 to 63.

commands
Syntax: .commands Display a list of available commands for your account level.

cooldown
Syntax: .cooldown [#spell_id] Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

createguild
Syntax: .createguild $GuildLeaderName $GuildName Create a guild named $GuildName with the player $GuildLeaderName as leader.

cshutdown
Syntax: .cshutdown Cancels shutdown

delete
Syntax: .delete Delete the selected creature from the world.

delobject
Syntax: .delobject #go_guid Delete gameobject with guid #go_guid.

deltele
Syntax: .deltele $name Remove location with name $name for .tele command locations list.

delticket
Syntax: .delticket all .delticket #num .delticket $character_name rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

demorph
Syntax: .demorph Demorph the selected player.

die
Syntax: .die Kill the selected player. If no player is selected, it will kill you.

dismount
Syntax: .dismount Dismount you, if you are mounted.

setmodel
Syntax: .setmodel #displayid Change the model id of the selected creature to #displayid.

distance
Syntax: .distance Display the distance from your character to the selected creature.

playemote
Syntax: .playemote #emoteid Make the selected creature emote with an emote of id #emoteid.

textemote
Syntax: .text #emoteid Make the selected creature to do textemote with an emote of id #emoteid.

explorecheat
Syntax: .explorecheat #flag Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

factionid
Syntax: .factionid #factionid Set the faction of the selected creature to #factionid.

gameobject
Syntax: .gameobject #id <lootID> <spawntimeSecs> Add a game object from game object templates to the world at your current location using the #id. lootID specifies the loot-template to be used and spawntimeSecs sets the spawntime, both are optional.

getvalue
Syntax: .getvalue #field #isInt Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer.

gm
Syntax: .gm on/off Enable or Disable GM MODE

gocreature
Syntax: .gocreature #creature_guid Teleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database.

gogrid
Syntax: .gogrid #gridX #gridY [#mapId] Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

goobject
Syntax: .goobject #object_guid Teleport your character to gameobject with guid #object_guid

goname
Syntax: .goname $charactername Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group.

goxy
Syntax: .goxy #x #y [#mapid] Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

goxyz
Syntax: .goxyz #x #y #z [#mapid] Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

gps
Syntax: .gps Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id

groupgo
Syntax: .groupgo $charactername Teleport the given character and his group to you.

grouptele
Syntax: .grouptele #location Teleport a selected player and his group members to a given location.

guid
Syntax: .guid Display the GUID for the selected character.

help
Syntax: .help $command Display usage instructions for the given $command.

hidearea
Syntax: .hidearea #areaid Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor
Syntax: .honor $command [$value] Various honor related commands. Use .help honor $command to get help on specific parameter usage. Supported parameters include add, addkill, flushkills, update

honor add
Syntax: .honor add $amount Add a certain amount of honor (gained today) to the selected player.

honor addkill
Syntax: .honor addkikll Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

honor flushkills
Syntax: .honor flushkills Clear today’s kills from the player limit storage (immediately) and from the DB (on next save) for the selected player.

honor update
Syntax: .honor update Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

hover
Syntax: .hover #flag Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

idleshutdown
Syntax: .idleshutdown #delay|cancel Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.

info
Syntax: .info Display the number of connected players.

itemmove
Syntax: .itemmove #sourceslotid #destinationslotid Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented

kick
Syntax: .kick [$charactername] Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.

learn
Syntax: .learn #parameter Selected character learn a spell of id #parameter.

learn all
Syntax: .learn all Learn all big set different spell maybe useful for Administaror.

learn all_crafts
Syntax: .learn crafts Learn all professions and recipes.

learn all_gm
Syntax: .learn all_gm Learn all default spells for Game Masters.

learn all_lang
Syntax: .learn all_lang Learn all languages

learn all_myclass
Syntax: .learn all_myclass Learn all spells and talents available for his class.

learn all_myspells
Syntax: .learn all_myspells Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents
Syntax: .learn all_mytalents Learn all talents (and spells with first rank learned as talent) available for his class.

setskill
Syntax: .setskill #skill #level [#max] Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

levelup
Syntax: .levelup [$playername] [#numberoflevels] Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave
Syntax: .linkgrave #graveyard_id [alliance|horde] Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

listcreature
Syntax: .listcreature #creature_id [#max_count] Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

listgm
Syntax: .listgm Display a list of available Game Masters.

listitem
Syntax: .listitem #item_id [#max_count] Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

listobject
Syntax: .listobject #gameobject_id [#max_count] Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

loadscripts
Syntax: .loadscripts $scriptlibraryname Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

lockaccount
Syntax: .lockaccount [on|off] Allow login from account only from current used IP or remove this requirement.

lookupitem
Syntax: .lookupitem $itemname Looks up an item by $itemname, and returns all matches with their Item ID’s.

lookupitemset
Syntax: .lookupitemset $itemname Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

lookupcreature
Syntax: .lookupcreature $namepart Looks up a creature by $namepart, and returns all matches with their creature ID’s.

lookupobject
Syntax: .lookupobject $objname Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

lookupquest
Syntax: .lookupquest $namepart Looks up a quest by $namepart, and returns all matches with their quest ID’s.

lookupskill
Syntax: .lookupskill $$namepart Looks up a skill by $namepart, and returns all matches with their skill ID’s.

lookupspell
Syntax: .lookupspell $namepart Looks up a spell by $namepart, and returns all matches with their spell ID’s.

lookuptele
Syntax: .lookuptele $substring Search and output all .tele command locations with provide $substring in name.

maxskill
Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level.

Mod32Value
Syntax: .Mod32Value #field #value Add #value to field #field of your character.

modify
Syntax: .modify $parameter $value Modify the value of various parameters. Use .help modify $parameter to get help on specific parameter usage. Supported parameters include hp, mana, rage, energy, money, speed, swim, scale, bit, bwalk, aspeed, faction, spell, tp and honor.

modify aspeed
Syntax: .modify aspeed #rate Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify bit
Syntax: .modify bit #field #bit Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk
Syntax: .modify bwalk #rate Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify energy
Syntax: .modify energy #energy Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction
Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify money
Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

modify mount
Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value.

modify hp
Syntax: .modify hp #newhp Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana
Syntax: .modify mana #newmana Modify the mana of the selected player. If no player is selected, modify your mana.

modify rage
Syntax: .modify rage #newrage Modify the rage of the selected player. If no player is selected, modify your rage.

modify scale

modify speed
Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify spell

modify swim
Syntax: .modify swim #rate Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

modify titles
Syntax:n.modify titles #maskn.titles #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field

modify honor
Syntax: .modify honor $amount Added $amount to the selected player’s total honor points.

money
Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money.

morph
Syntax: .morph #displayid Change your current model id to #displayid.

movecreature
Syntax: .movecreature [#creature_guid] Move the targeted creature spawn point to your coordinates.

moveobject
Syntax: .moveobject #goguid [#x #y #z] Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

movegens
Syntax: .movegens Show movement generators stack for selected creature or player.

mute
Syntax: .mute $playerName $timeInMinutes Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.

unmute
Syntax: .unmute $playerName Restore chat messaging for any character from account of character $playerName.

name
Syntax: .name $name Change the name of the selected creature or character to $name. Command disabled.

namego
Syntax: .namego $charactername Teleport the given character to you.

nametele
Syntax: .nametele #playername #location Teleport a player to a given location.

neargrave
Syntax: .neargrave [alliance|horde] Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

npcflag
Syntax: .npcflag #npcflag Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npcinfo
Syntax: .npcinfo Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum),n - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.

npcinfoset
Syntax: .npcinfoset TODO: Write me.

password
Syntax: .password $old_password $new_password $new_password Change your account password.

pinfo
Syntax: .pinfo [$player_name] [rep] Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.

plimit
Syntax: .plimit [#num|-1|-2|-3|default|player|moderator|gamemaster|administrator]. Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or security limitation ($num < 0 or security leme name. With default arg set default for server player limit (100)

playsound
Syntax: .playsound #soundid Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds…

recall
Syntax: .recall [$playername] Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload
Syntax: .reload table_name Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.

reload all
Syntax: .reload all Reload all tables with reload support added and that can be _safe_ reloaded.

reload all_area
Syntax: .reload all_area Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_loot
Syntax: .reload all_loot Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all_quest
Syntax: .reload all_quest Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_spell
Syntax: .reload all Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

removequest
Syntax: .removequest #quest_id Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

reset honor
Syntax: .reset honor [Playername] Reset all honor data for targeted character.

reset level
Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost.

reset spells
Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character.

reset stats
Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original values at current level.

reset talents
Syntax: .reset talents [Playername] Removes all talents of the targeted player. Playername can be name of offline character.

resetall
Syntax: .resetall spells
Syntax: .resetall talents Request reset spells or talents at next login each existed character.

respawn
Syntax: .respawn Respawn all nearest creatures and GO without waiting respawn time expiration.

revive
Syntax: .revive Revive the selected player. If no player is selected, it will revive you.

save
Syntax: .save Saves your character.

saveall
Syntax: .saveall Save all characters in game.

security
Syntax: .security $name #level Set the security level of player $name to a level of #level. #level may range from 0 to 5.

sendmail
Syntax: .sendmail #playername #subject #text Send a mail to a player. Note: subject may not contain spaces.

setmovetype
Syntax: .setmovetype [#creature_guid] stay/random/way [NODEL] Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. Make sure you use NODEL, if you want to keep the waypoints.

setvalue
Syntax: .setvalue #field #value #isInt Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer.

showarea
Syntax: .showarea #areaid Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

showhonor
Syntax: .showhonor Display your honor ranking.

shutdown
Syntax: .shutdown seconds

speed
Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10.

standstate
Syntax: .standstate #emoteid Change the emote of your character while standing to #emoteid.
start
Syntax: .start Teleport you to the starting area of your character.

subname
Syntax: .subname $Name Change the subname of the selected creature or player to $Name. Command disabled.

targetobject
Syntax: .targetobject [#go_id|#go_name_part] Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

taxicheat
Syntax: .taxicheat on/off Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes sill accessible after removing access.

ticket
Syntax: .ticket on .ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
transport Not yet implemented.

turnobject
Syntax: .turnobject #goguid Set for gameobject #goguid orientation same as current character orientation.

unaura
Syntax: .unaura #spellid Remove aura due to spell #spellid from the selected Unit.

baninfo
Syntax is: baninfo <account|ip|character> Watch full information about a specific ban.

banlist
Syntax is: banlist <account|ip|character> $NameOrIp searches the banlist for a pattern.

unlearn
Syntax: .unlearn #startspell #endspell Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

update
Syntax: .update #field #value Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field.

visible
Syntax: .visible on/off Output current visibility state or make GM visible(on) and invisible(off) for other players.

wchange
Syntax: .wchange #weathertype #status Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers
Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.

spawndist
Syntax: .spawndist #dist Adjust spawndistance of selected creature to dist.

spawntime
Syntax: .spawntime #time Adjust spawntime of selected creature to time.

titles
Syntax: .modify titles #maskn.titles #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field
wp Using WP Command: Each Waypoint Command has it’s own description!

wp add
Syntax: .wp add [#creature_guid or Select a Creature]

wp modify
Syntax: .wp modify [#creature_guid or Select a Creature] add - Add a waypoint after the selected visual import $filename for selected npc export $filename for selected npc waittime $time emote ID spell ID text1| text2| text3| text4| text5 <text> model1 ID model2 ID aiscript $Name move(moves wp to player pos) del (deletes the wp) Only one parameter per time!

wp show
Syntax: .wp show [#creature_guid or Select a Creature] on first last off info For using info you have to do first show on and than select a Visual-Waypoint and do the show info!

npcwhisper
Syntax: .npcwhisper #playerguid #text Make the selected npc whisper #text to #playerguid.

 


Minimize